سبد خرید  cart.gif |  حساب من |  تماس با ما |  راهنما     Search
موضوعات مرتبط
Cover image for product 1118176502
Xu
ISBN: 978-1-118-17650-4
Paperback
224 pages
February 2012
This is an out of stock title.
  • Description
  • Table of Contents
  • Author Information
Use Basic Math to Become a Better 3D Artist

Despite the sophistication of today's computer graphics software, if you want to become a professional 3D artist, solid drawing skills are essential. With a good foundation in drawing basics, you'll be better equipped to create the more realistic characters and environments that today's film, game, TV, and video markets demand. Using an exciting new drawing method based on simple math combined with established computer graphics principles, this book shows you step by step how to draw quickly and efficiently in a digital world.

  • Find out how math can help you draw

  • Master the six techniques of the Angle-Based Constructive (ABC) method

  • Learn how to see, including how to extract shapes from a scene

  • Review basic CG concepts, principles, shapes, and structures

  • Discover hidden patterns, draw simple objects, and assemble them

  • Learn advanced techniques, such as how to use curved shapes and shadow maps

  • Draw the human body—find several tricks to make the job easier

  • Explore the tradeoffs between accuracy and speed

Wiley Online Library
The leading resource for quality research