Wyatt
ISBN:
978-0-470-29291-4
Paperback
416 pages
November 2008, ©2009
This is an out of stock title.
Want to be a Dungeon Master? Get started or ramp up your skills with this fun and easy guide! Whether you've already run a few Dungeons & Dragons® games or you've decided to try Dungeon Mastering, this book's for you. Here are all the basics of managing a game in the new 4th Edition plus everything that will take your skills to the next level: how to build a good story, design a great dungeon, craft a campaign, and so much more. Keep it moving — learn to build challenging encounters, make reasonable rulings, and manage disagreements Play in style — find your personal style and develop a game that plays to your strengths Be adventurous — understand the parts of an adventure, how to create maps, and how to run monsters and villains Risks and rewards — learn to keep the game in balance with level-appropriate rewards (experience points, treasure, and magic items) Campaign — build a campaign with exciting themes, memorable villains, and plots that keep players entranced Open the book and find: A sample adventure How to improve your narration How to tailor adventures for various types of players Tips for running published adventures Advice on building a continuing storyline How to draw dungeon maps and use D&D Dungeon Tiles How to create a campaign world How to keep adventures challenging through the paragon and epic tiers
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